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Thursday, 24 November 2016

Continued Texture Development: Bark and Leaves Edition

24th November 2016

Continuing the look development project, I have experimented with different materials in Maya to gain the best results for our work. I have tried lambert, Blinn and other base materials; from this I manipulate the materials attributes which produce interesting results.
I had to create a texture for the tree trunks, leaves and moss. These are all different materials with very different properties co-existing within the same scene. I have tested different ways to gain results such as bump mapping, UV editor and Mudbox. In this test I have used bump maps alongside a basic colour. This way the object is lightly textures to produce an illustrative atheistic.
This was problematic because I could not use a traditional texture as this would make the object realistic; therefore I chose a non-conventional method to produce an interesting texture. An example of this is the bar of the tree, I used a tree trunk bump-map, I then turned the depth very low; the final texture is rather abstract and does not appear like the original texture.
The leaves were very problematic as I had to test several materials and altering their attributes. I had to research the structure of leaves and consider their transparency within an illustrative setting. Therefore, I used a leather texture, turned the bump map low and the transparency to estimated 60%. This created an interesting effect of the leaves being slightly transparent with a leaf texture.
I will have to continue work on these textures such as the shack, moss and the water which makes up the ground of the setting.













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