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Wednesday, 2 November 2016

Animation Process and Practice: Evaluation

Evaluation:

November 2016

Animation Process and Practice

During this project, we were assigned to create a character animation piece to an audio clip. The audio clip is from a film where the actor describes the physical characteristics of a swan and the subtext is the character feels silly that he has to describe a swan and becomes rather irritated towards the end of the clip.

Research

Research included reading, reference and live action video. I was surprised by the level of detail which can be compiled into a short acting clip through both context and subtext. I attended lectures where we discussed acting principles and how to apply these to our own work and I feel I have learnt a lot from this including accents, ques, how the body reacts to dialogue and much more.

I was influenced by my own live action video reference, because I started with the extreme positions of my character, then watching the reference I found I moved the character far too much. I believe I added the necessary animated nature of the character by over acting some aspects, but not over acting to ruin the scene. These included quirks such as neck jerks, facial ques and hand positions; these were all important factors which influenced the extremes of my character which created the foundations for my animation.


















Richard Williams’ book ‘The Animator’s Survival Guide’ was my reference throughout this project through the principles and how to apply these to my animation. I found remembering all of the principles difficult at the start of the project, but with revision and blocking, I was able to manage the principles effectively to organise my workflow and the book to guide me.
In addition I reflected on my work almost daily with comments from both myself and others including lecturers, I took notes upon what they said and amended changes to improve my animation. These points almost always came down to a principle I had incorrectly implemented in a section of my animation.




Reflection

I discovered that a piece as short as this still has a significant work load to consider such as the long pipeline and the infinite option of subtleties you can add. From this I have learnt the importance of solidifying your ideas through thumbnails and storyboards to know exactly what is happening within the scene. I understand that no project is set in stone and that every aspect will be exactly the same from start to finish, but the foundations must stay the same and allow details fluidity to develop.

I have learnt a great deal about Maya, much more than before with previous projects. From the graph editor, render settings, settings and preferences, etc. These are all aspects I have had to teach myself through trial and error and I understand that this will be my workflow within the industry.

Reflecting on the choices I made during this project; I would improve the way I compiled the piece within Maya. Keys and extremes caused myself to create many key frames within Maya, which caused many problems later on with the graph editor.
I did this to create extremes which would break down the animation to create the extreme poses within the animation. This allowed me to time the dialogue with the poses without the distraction of in-betweens.





















However; the model would snap erratically causing joints to break and not follow a natural arc because of these additional points on the graph. In future, I would keep my keys and extremes simple, organized and effective; that way my workflow would be far more efficient.

I chose to lead the extremes and keys with body positions, as the body language is the fundamental point of a character. Using this knowledge, I positioned my character in clear positions of what is happening, along with facial expression and even lip sync.
Reflecting on this point I believe I worked effectively to block out the body and time this with the audio file and this created the foundations of what my animation would become. However I also spent some time on facial expressions, eyes and lip sync at this crucial point. I would improve this process by ignoring these details until later down the pipeline. This way I can completely focus on the body alone, as this should be the first point to send the message to the audience of what is happening, and then the face re-enforces this.

I am happy with the choice I made with the medium of 3D; because with the rapid development of technology I must keep up with this change and join its evolution. I would have enjoyed trying 2D animation as that was the medium I chose to do animation in when I joined the course.
I did not expect these results with my knowledge of 3D animation software, despite this I feel that I have created an effective piece of work through my knowledge and revision of the animation principles.

Final Video: https://www.youtube.com/watch?v=MhMgX_wmrwc&index=8&list=PLOr0uDukkOO38GYj3xsyWkpf62PTmjJTL 

Overall, I believe I have worked effectively on this project despite external factors including medical reasons to hinder the time I could have spent on this project. I believe I have learnt a great deal from both Maya and what to expect within the industry.
I believe my final piece of animation is effective because of the application of animation principles and addition of learning acting techniques I have given my character appeal and life to the performance. Despite this, I would improve a number of points; Firstly I would improve the simplicity of the positions with clear a clear line of action. As seen I the video I can see how the animation staggers and the character may appear robotic, this would be amended with more time and understanding on the controls to ensure the positions are clear and smooth.

I also would improve the final compositing of the scene. I do not have a complete understand of staging a scene including position or lighting and found this a challenge towards the end of the project. I did research lighting basing my animation lighting on interview lighting. However, I believe I must spend more time to understand this effectively.


This project has also re-enforced what I wish to become; a character animator. I have enjoyed creating a performance with the character to bring a model to life, but I have much more to learn from applying the animation principles to Maya software. I have recorded all of my reflection in my blog by following this link: http://georgebowdenmanchestermetanimation.blogspot.co.uk/


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