November 2016
Allocated to texturing with the group, I have the task of
developing the stylised textures for the scene. This involves observing and
reviewing the concept art to ensure the style and colour is captured within the
models.
Within the concept, I saw the trees are coloured by the life
that grows on them such as the fungus and moss, which breathes life into the
image. Knowing this I used a base colour of brown for the bark and multiple
layers of green paint for the moss. I saw the moss almost acted as a layer of
snow where it would rest on top of branches rather than underneath; unless it
was hanging from the top.


I experimented with different ways to create the appropriate
texture including: Maya’s bitmapping, bump mapping and hyper shade as well as
Mudbox’s paint tools and sculpt tools. I found that the concept art was not
detailed; it has an illustrated look, which made me turn away from realistic
bump mapping and texturing. Therefore I considered using Mudbox’s paint tools
to paint the texture directly onto the models to create the appropriate style.
I will continue work on textures by continuing to experiment
with different styles; most likely to move onto UVs and Photoshop. This may
produce different results I am looking for. I believe I have learnt a lot from
this experience, including the level of knowledge and detail needed to produce
effective texturing work.













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