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Monday, 21 November 2016

Texture Development: Swamp Edition

November 2016

Allocated to texturing with the group, I have the task of developing the stylised textures for the scene. This involves observing and reviewing the concept art to ensure the style and colour is captured within the models.
Concept by Siobhan Gilmore
 
 
 
 
 
 
 
 
 
 
 
Within the concept, I saw the trees are coloured by the life that grows on them such as the fungus and moss, which breathes life into the image. Knowing this I used a base colour of brown for the bark and multiple layers of green paint for the moss. I saw the moss almost acted as a layer of snow where it would rest on top of branches rather than underneath; unless it was hanging from the top.





 
 
 
 
 
 
 
 
 
 
 
I experimented with different ways to create the appropriate texture including: Maya’s bitmapping, bump mapping and hyper shade as well as Mudbox’s paint tools and sculpt tools. I found that the concept art was not detailed; it has an illustrated look, which made me turn away from realistic bump mapping and texturing. Therefore I considered using Mudbox’s paint tools to paint the texture directly onto the models to create the appropriate style.
 
 
 
 
 
 
 
 
 
 
 
 
I will continue work on textures by continuing to experiment with different styles; most likely to move onto UVs and Photoshop. This may produce different results I am looking for. I believe I have learnt a lot from this experience, including the level of knowledge and detail needed to produce effective texturing work.

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