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Showing posts with label Animation Development. Show all posts
Showing posts with label Animation Development. Show all posts

Saturday, 25 March 2017

Pitch Bible Presentation Evaluation

Presentation 

March 2017

On the 22nd we had to present our ideas in front of our tutor and the rest of the class. These are ideas we have developed over the past couple of months to prepare us for the presentation. This was supposed to simulate what it would be like presenting an idea in front of producers, directors etc.
I was the first to present; I had printed booklets (bibles) of the show to give to the tutors.
 I also brought the model of the 58, the ship I had commissioned by Micheal Tharme; an external modeller. Another asset I created was a PowerPoint to visually support what I would be talking about.
I felt very nervous presenting my idea; considering the time I was using and thinking carefully of every word I was using. Because I had to translate my idea as clearly as possible. With practice and rehearsals I structured the presentation in separate sections which I followed. This allowed me to not repeat information. We were given 10 minutes to present, which I completed in within time; I also had time to take a question.

If I had to present again I would improve by: clearly showing the title of the show; upon reflection I found that I had not said the name of the show at the beginning. I small but very important detail that I feel frustrated that I missed on the day. I would also have engaged with the model effectively, by passing it around the room for closer inspection and adding another element to the presentation. I felt like I was moving a lot around the front of the room as I was moving forward to not hide behind the desk; however I needed to return to click the next slide. I would improve this by staying behind the desk, and not concern myself with positioning.

Overall I feel the presentation went well, but could have gone better. I will apply what I have learnt to future presentations I may give. 


Sunday, 19 March 2017

Pitch Bible: Expanded Research

Pitch Bible Development Research

March 2017

To broaden my understanding I decided to stretch myself and research other medias and how they are visualised, to possibly apply these to my own work. I watched the theatre show ‘City of Glass’ and took part in the art exhibit ‘Rock Art’. These were two different events which I would not normally attend; however I believe these have been beneficial experiences, developing my understanding of the art world today.

From the ‘City of Glass’ I learnt about effects, and how they can be used effectively, this was shown by the amazing use of projectors and lights to portray time and thoughts. Of course being in a theatre this is effective as you gain a new visual dimension of the character. I intend to develop my own work in this way; to impress and show this in a new and engaging way.




I did not enjoy the Rock Art event, it was not impressive but I could understand what the work was about. The theme of collaboration caught my interest as part of the exhibit was a functioning club which featured speakers, artists and musicians the artist knows. This made me think on how to portray a theme or idea, how would I do that? Would the audience understand what I’m trying to communicate? However I did enjoy browsing the artist’s personal collection of comics and graphic novels he had collected over the past 40 years. I contemplated about how difficult it must be to stand out amongst other artists, seeing the comics and thinking how to stand out on the shelf. 

Pitch Bible Evaluation

Animation Development. Pitch Bible: Evaluation

Introduction

This project required us to produce a pitch bible; a booklet of information regarding an idea to be published on a medium, this could be a new film, television show, short film etc. This would also be presented as a pitch, to sell the idea effectively and professionally to replicate the conditions we would face in the future. Within this essay I will be reflecting on the overall project and progress through it.

Initial Research and Inspiration

I attended a number of workshops with Steve about how to create a pitch bible, what we would need to do for the project and examples of other pitch bibles. I found these sessions very useful to guide me in the right direction and generate ideas. Using an idea I have had for a long time (from a young age) because over the years I have taken the time to expand my imagined universe. However I now needed to apply the professional principles and organise my imagination in a way it can be understood and presented. This was a challenge because I needed to remember that no-one else knows about my idea and that all information needs to be shared.

I have been inspired by a number of sources over the years including film, games, TV etc. To begin illustrating ideas I searched through old sketch books for reference and remember my ideas. Then I started to develop these characters further; because my characters closely resembled other characters and were cliché. I found this very important to be different otherwise my ideas would always stand in shadow of others; reading research from other artists I found ways to push my character designs and their personalities.  This was a challenge throughout the project because I was very conscious of what ideas have been repeated and what is currently popular; this made me paranoid and conscious of everything I made.



























Contacts

Planning the project and presentation I anticipated challenges I would not be able to face alone. Therefore I took the opportunity to contact professionals to assist with my project. This way my time is saved and the best quality of work can be produced to present professionally. Firstly I contacted my brother: Matthew Bowden who is a carpenter. Knowing this I asked him to build a set which the characters would be embedded. Maintaining contact throughout creating the set, measurements and materials were exchanged.







Another professional I contacted is called Michael Tharme who I met at the Manchester Animation Festival, we were both volunteers and talked to each other. Michael is a professional modeller who creates models and rigs for stop motion productions. For my production this was a perfect opportunity to create the ship I had designed. I intended to both have images of the ship integrated into a background and bring the model to the presentation. Throughout production I maintained contact with Michael, sending messages and images to each other using social media. At first I sent designs and inspiration references, and throughout Michael sent me images of his progress. This was a fantastic way to work, recording progress and monitoring the design. I would definitely work with Michael again for his services and professional attitude for future productions/collaborations.











Production

During production I created: the booklet, all assets for the booklet, the presentation, and the set. To begin I planned the necessary pages I would need within this booklet to be both efficient and effective in delivering my idea. After I had planned the pages I had to create the, mainly using Photoshop to both create the pages and artwork for the pages. I used a weathered metal design to portray the style of the show, as inspired by diesel punk. Creating sketches of the characters, turnarounds, and action sequences for the pages which then coloured in Photoshop.

However the medium of the show would be 3D, therefore I had to create a shot to portray what the final product could look like. Using a pre-made rig as a base; I manipulated it to look like one of the characters in the show. Creating a unique helmet model as this is an important element to the character’s identity. Posing the character in a seated and stood position in Maya, planning what the character would appear to do in the shot.


Once Matthew completed the set, I went on to paint it with spray paint as a base coat. Using everyday items and rubbish, I began to create the set which the character would be embedded. I decided to use rubbish because one of the points of the show is to promote recycling; therefore I am following the show’s message.  For colour and composition I chose to colour these items to make them appear part of the show’s universe; portraying everyday items as enlarged and interesting gadgets and gizmos.



 Once the set was created I booked the stop motion studio to photograph the set. Using controlled lighting within the studio I took photographs with a  DSLR from the AV store. I experimented with a range of lights and intensities to offer a range choices when I imported the character. 


Presentation

In preparation for the presentation I created a PowerPoint, this would be an effective asset to use for a presentation. During a presentation it is important to keep the audience engaged, one way to do this is through visual stimulation; therefore I decided to use PowerPoint to both visualise what I would be saying and support in presenting. With feedback and guidance I have used purple visual assets within the PowerPoint as I will use this as support to what I will be saying during the presentation.

Taking preparations further I created notes which I will use to help me deliver the presentation. Keeping information clear and brief to ensure the presentation is within the ten minute limit. I do not like to give presentations as I feel nervous and anticipate problems; however I always try to stay calm and practice will improve my presentation skills.

To create a unique experience, I decided to bring other elements to the presentation. I decided to bring the model of the ship of the show to the presentation for the audience to engage with the model. This would be the ship used in the show and the audience has a unique experience during the presentation.

Conclusion


In conclusion this has been a challenging yet rewarding project. I feel I have worked very hard to complete everything on time, alongside other demanding projects. This project required multiple mediums and use of software’s including Photoshop and Maya. In addition contacting professionals was a new experience with positive results unlike previous group projects. I feel much more comfortable working alone on a project such as this with external contacts. I believe I have worked effectively through difficulties with other projects as well as this one. 

Monday, 13 March 2017

Pitch Bible: Planning

March 2017


Continuing work on the pitch bible, I have planned a layout for the pages for the booklet. This booklet will be printed and handed out the audience to keep as reference and get a closer look at the details of the show. By planning the number of pages and layout, this is an organised system which I can follow.

As well as the booklets, I will be presenting a presentation which will be projected on the wall behind me. This will be visual support for the booklet, allowing the audience to visualise what I am talking about. As well as provide a structure to the presentation: a beginning, middle and end.


When I have completed the assets for my presentation, I will plan how I will present my work. This will be done by rehearsing and timing myself. This will ensure my presentation is both concise and clear, making it effective in delivery and content.

I plan to present my work with:
-          A PowerPoint
-          Booklets
-          Models


This will allow the audience to engage with the presentation, not only sit and listen but to engage with the model. Providing a new element to the presentation. 

Pitch Bible: Development

February/ March 2017


For the animation development project we are required to present our pitch to the group and tutors. For the presentation I must produce shots of what my show would look like. My show is a blend between 3D animated characters and physical sets to produce an eye-catching and memorable style. I intend for the ship within the show to be shown as a model during flight and a set interior. I have been inspired by such works like Star Wars and Red Dwarf for their practical effects and physical models.

Therefore I contacted a professional modeller to create the model of the ship: as i do not have the skills or knowledge to produce an effective model to present. With this model I intend to embed it within a shot to produce a number of beauty shots: to show the audience what the final product would look like. Throughout the project I have maintained contact with Mike about the progress of the model, negotiating rates, problems and rearranging deadlines for the model to be ready before the presentation. In addition to the beauty shots, I also intend to bring the model to the presentation as a physical prop to allow the audience to engage and get a closer look.







As well as the ship, I had to create a set for the beauty shots featuring a 3D character. However i did mot have the time or funds to hire a professional; therefore I created a basic set myself. Contacting a carpenter to produce the base of the set; then I created and painted the props which feature in the shot. Using everyday objects, i recycled them to become props within the scene, spraying and painting them to become embedded within the scene. If I had more time, and funds I would have hired a professional to create the set as this would have given me more time to effectively work on the characters and to produce a better set.






Once I had created the set and props, I took photographs within the studio using lighting and a camera. This way I could take the best quality pictures under the best conditions compared to a camera phone in a spare room.

After that I imported the shots from the camera and began to embed the 3D character of Jinn into the scene. To do this I had to understand the lighting within the scene, understand the direction of the lights and the photographic principles such as the aperture and depth of the shot. This way I could embed the character within the shot effectively with believably.

Overall this has been an intense time with this project, having to manage my time, learn new things and contact professionals. I have learnt a lot in this time, about my capabilities, the skills I have learnt and developed and the work involved to produce an effective pitch. I will continue work by completing the booklet, the presentation and the ship in flight shots. 

Tuesday, 7 February 2017

Animation Development Workshop: 3

Animation Development Workshop

1st February 2017


Steve discussed the importance of staying up-to-date within the animation industry, what is popular at the moment, company’s desires and animation events. After this Steve went around the room to see everyone’s progress on their pitch bibles.

I had not produced any visual concepts for my pitch at that moment in time, therefore Steve wanted to see work next session. Over this time I have been producing sketches from what I have been writing including characters and turnarounds.


As seen in the notes below I was sketching ideas from what I was typing.  




Tuesday, 31 January 2017

Animation Development Workshop 2


Pitch Workshop

27th January 2017


Within this workshop we discussed the importance of media awareness including award nominations and reviews. A knowledge of what is popular can be crucial in timing and placement with a pitch, as this could be the difference between acceptance and rejection.
I had taken notes throughout the workshop as seen below.





 



At the end of the workshop I discussed with our tutor Steve about my pitch idea, I gave a short pitch and we discussed improvements and the direction I should go with my ideas. I will continue to work on my pitch bible with designs and drawings as well as improving my stage presence in giving the pitch. 

Tuesday, 24 January 2017

Animation Development Introduction

Pitch Workshop 

18th January 2017


Pitching is a very important skill to learn as an animator, this is a presentation of your work to clients who can fund or get behind your project. In a fast world these pitches would only last under a minute; often referred to an ‘elevator pitch’. Every word counts in a situation such as this and it is a skill we need to learn.

Within the workshop we learnt about how ‘sell’ an idea to a client as effectively as possible, and the later processes which may follow if we were fortunate enough. I took notes throughout the lecture as seen below:











































Part of the workshop included us getting into small groups to create a short pitch about an idea we had. The best pitches were voted for, and the two winners would form two large groups to pitch once again the further developed ideas.

I found this task very useful and eye opening on how quickly an idea can evolve; as well as how scary pitching can be. This is why it is crucial I practice and get over my stage fright.