8th November 2016
Research
I have begun research into concept art, what makes a good
piece of concept art? What would I like to do? How do I make it? I’ve started
by looking at concept art for games, as I have played this games thoroughly I
have a good idea what the games entail. By looking at the concept art of these
games, I recognise iconic locations and moments even from initial sketches and
rough paintings. From this have learnt that concept art is not precise and
clean, its purpose is to capture the essence of the moment, be it action,
calming etc. As seen from the great variety of artworks, each one has a unique
feeling from its composition, colour and narrative. I intend to apply these
ideas to my groups work, as this will give the piece depth for the audience to
interoperate and engage with.
Assassins Creed Syndicate
Dead Space
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLgpgcjXIFPhyRQS3Of4iJPMa1jshB05Wy-mVTvTisU-vH12qW28-Zbb0JnGfIumcIZ208P8NwTyjdI6upBtlJ3IGIgIHSH0GyXreP3TKFFSfWmZ9V0FIUzG6VTF167UGpH0nAJdCb6OY/s640/20161108_145828.jpg)
Dead Space
Bioshock Infinite
Assassins Creed Unity
Assassins Creed Black Flag
Assassins Creed Black Flag
Assassins Creed Revelations
Fallout 3
Gears of War
Initial Thoughts:
From these concepts I have been inspired to begin concept
art. Firstly I needed to develop an idea on what the image will be, which will
then be reference for the final image. As a group we discussed atmosphere, the
objective of the image and the narrative as these are all important factors to
consider. From references we intended to create a piece with a soft cartoony
style which objects and the setting would be slightly warped to not have a
hyper-realistic aesthetic. We intend to replicate this style because we believe
simplicity is appealing and efficient in the time provided.
Swamp
Our first thought was to capture an atmospheric shot of a
swamp. This would be a low angle shot on the shore of a lake surrounded by trees
which feel like they are reaching out to capture you. This concept would be
spooky with an unsettling edge to it, that nothing is out of place but it feels “off”. This would be accomplished
with disfigured trees, in contrast of the calm lake layered with a thick mist.
Accompanied with blues and greens as this would be covered by the darkness of
night, only lit by a lantern and moonlight.
Underwater
We continued to develop ideas; from the swamp idea the theme
of nature evolved as we thought we would like to create organic shapes which
would be both challenging and appealing. However we wanted contrast, which lead
to the idea of manmade objects which have been lost to the sea. Therefore we
started to list possible man-made objects such as boats, planes and cars etc.
Personally I liked the idea of an aged war plane; inspired by events such as
Pearl Harbour and Midway; I believe this would communicate the message of
humanity’s brutality would always be overpowered by nature. The contrast of the
harsh shapes and colours of the man-made object and the soft curves of organic
growth; we believed this would make an appealing piece.
Other factors we considered were the themes of decay; this
would make the object rather abstract at first; then with closer inspection the
audience would discover what the object is. This would engage the audience and
give the piece depth. From an animation point of view; this would be
interesting implementing organic life and animating this to its own movements
such as anemones as well as the oceanic influence: currents. This would lead to
further research by observing aquatic life at an aquarium for animation and
concept reference.
I have created a mood board to generate ideas on the
composition of the piece.
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