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Monday, 5 December 2016

Texture Role: Changed

Look Development: Swamp

18th November 2016

Towards the end of the project, I found the texturing task very difficult. I couldn’t achieve an effective style which matched the concept art. I am still not sure if this was due to art itself, Maya or myself being over-critical (most likely the last one).

Discussing with my group, we decided to exchange roles of texturing and lighting with each other. We found that I understood the technical aspects of the project such as lighting and setting whereas Siobhan preferred the creative aspects such as modelling and texturing.
After we had exchanged roles I felt I could progress with the work effectively. Despite our original agreements at the start of the project; we saw a problem which could hinder our project and we adapted our roles to complete the project effectively.


From this I have learnt that roles aren’t necessarily ‘set in stone’. At first I beloved I could learn how to texture effectively, with time and effort I can learn and apply these new skills to the project. However we saw it was taking too long for me to learn and apply these techniques; if I continued the texture role I could have jeopardized the project for both of us. I have learnt to accept defeat for the benefit of the team, this means I can learn these skills in my own time and not the expense of a group project. 


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