Look Development: Swamp
18th November 2016
Towards the end of the project, I found the texturing task
very difficult. I couldn’t achieve an effective style which matched the concept
art. I am still not sure if this was due to art itself, Maya or myself being
over-critical (most likely the last one).
Discussing with my group, we decided to exchange roles of
texturing and lighting with each other. We found that I understood the
technical aspects of the project such as lighting and setting whereas Siobhan preferred
the creative aspects such as modelling and texturing.
After we had exchanged roles I felt I could progress with
the work effectively. Despite our original agreements at the start of the
project; we saw a problem which could hinder our project and we adapted our
roles to complete the project effectively.
From this I have learnt that roles aren’t necessarily ‘set
in stone’. At first I beloved I could learn how to texture effectively, with
time and effort I can learn and apply these new skills to the project. However we
saw it was taking too long for me to learn and apply these techniques; if I
continued the texture role I could have jeopardized the project for both of us.
I have learnt to accept defeat for the benefit of the team, this means I can
learn these skills in my own time and not the expense of a group project.
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