November/December
Part of the project requires the group to produce a pre-vis
of the scene. This allows us to see the fundamentals of the scene without
concerning ourselves over details. Allowing us the time to critique and change
anything that does not work before committing to it.
With the created scene I created a playblast of the scene.
This is a low resolution playback of the scene with hardware texturing.
I found problems with lights, models and composition. These
changes I made with no severe problems. The group agreed to proceed with
producing the final scene. This would move into details such as the quality of
the render to ensure the best image is produced. I find the Pre-Vis a crucial
part of any creative production to ensure the final product is what we intended
as well amending any changes now rather than later.
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