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Monday, 5 December 2016

Pre-Vis

November/December


Part of the project requires the group to produce a pre-vis of the scene. This allows us to see the fundamentals of the scene without concerning ourselves over details. Allowing us the time to critique and change anything that does not work before committing to it.
With the created scene I created a playblast of the scene. This is a low resolution playback of the scene with hardware texturing.



I found problems with lights, models and composition. These changes I made with no severe problems. The group agreed to proceed with producing the final scene. This would move into details such as the quality of the render to ensure the best image is produced. I find the Pre-Vis a crucial part of any creative production to ensure the final product is what we intended as well amending any changes now rather than later. 

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