December
After I had rendered the scene in Maya, exported and encoded the media it was time to continue to compositing. Compositing is the process of combining all of the elements within a production into the one piece. This could include: images, sound, music, video, effects, etc.
For the post-production phase, I used Adobe After Effects, Adobe Premiere and Adobe Media Encoder.
Within After Effects I added effects to the render including elements of rain, camera blur and particle effects. These are all effect incorporated within the composition as I believe these are all suitable elements to make the scene effective in its presentation. I explored and experimented with other effects before I discovered the right ones. These other effects were not suitable for this particular scene; however they may be useful in the future.
Throughout this process I discussed with my team about feedback which meant going between multiple versions and software to achieve the result we wanted.
After I had complied and rendered the effects in After Effects; I imported the elements of sound, video and image into Premiere. Using free sourced sound from ‘Sound Bible’, I incorporated natural sounds to the swamp environment such as frogs and rain noises. This adds depth to the scene as the audience uses multiple senses which emerges them into the setting; becoming an experience.
The post production phase was interesting as I did expect it to be as delayed as it would be. This is due to the feedback and communication within the team. I believed the process would be rather linear, moving from one process to the next. Instead I took a step forward then two back, to change element’s for the team and improve the composition. I have learnt to adapt and predict the unpredictable in results; any process can be rather fluid, be it going backwards or forwards.
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