December
Once I had completed the lighting of the scene, modelling
and texturing was completed. It was time to compile these elements together
into the single scene. Siobhan had lead the pre-production stage, now I was
leading the post-production including rendering and compositing. As mentioned
in a previous post, this required a technical understanding to ensure the scene
could be rendered in good time.
I faced many problems regarding the rendering. I had to
change a number of elements within the scene such as the number of trees, the
size of the whole scene and the number of lights. All of these elements
increased the time of the render for each scene. Initially I intended to use
Renderman for this project; because Renderman is one of the better renderers
with the best results which I believed would enhance out group’s work. However
I found this needed complete dedication and a deep understanding of the
software; which I did not have time for within this project.
My second choice of renderer was Mental Ray, because the
results can still be good quality. I used mental ray for a while throughout the
project; however towards the end of the project the render times became very
long. Even after reducing the file size in a number of ways, Mental Ray
continued to have problems with rendering. On multiple occasions the render
would stop for no reason with no warning leaving me to believe it had rendered.
As time grew shorter I had to make the decision of using a
different renderer, to ensure the scene was completed before the deadline. I began
to explore other renderers:
As shown different renderers provide different results. For
our project I chose the Maya Software renderer because it had one of the
shortest times, and the results weren’t as dark as the others. The results weren’t
exactly what the group initially intended; however we understand the choices we
needed to make both creative and practical to ensure the project is completed
on time.
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