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Tuesday, 24 January 2017

Teaser Trailer: Production

Compiling Assets 

24th January 2017

Once I had completed the affects in Nuke, I exported them as MP4s, this allowed me to import them into Adobe Premiere. This way I can compile all of the assets together to create the final teaser trailer. 
Screenshots of using Nuke:






I found using Nuke a challenge, i had to search several times for solutions to problems. but now that I have spent time with Nuke I have a better overall understanding. 

I organised my bins into videos, images and sound to keep the interface clear. I used effects within Premiere including the opacity and translate key frames to create fading affects. I intended to create a look of mystery and adventure, not revealing too much detail but enough to understand the concept. 



I chose drums for the soundtrack because it is a dramatic track causing the audience to pay attention to what is happening and to anticipate what will happen next. This escalation of drums towards the end of the trailer intends to excite the audience about the title. 


I will fully evaluate my progress and the final trailer in a future post: Evaluation. 

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